Necroans

An artificial species of shapeshifters, the Necroans begun as a techno-organic weapon developed for the chaotic years of the Ascension Wars. Possessing extremely powerful anti-psychic and anti-spirit abilities, the Necroans were created to fight against the native civilisations of Point 01.

History
The Necroans were first created by the then second stage Transcend Marathoth as a way to counter the supernatural abilities of the Point 01 natives. Using a mix of Void based reality warping and some salvage of the native technology present, Marathoth created a life form housing a fragment of their consciousness. This fragment would later become the Outer God known as Necroa, for whom the species was named.

The life form was guided by the fragment into replicating, and developed its anti-psy and anti-spirit abilties by assimilating lone travelers. Guided by its development, the construct was able to freely assimilate, corrupt and absorb psychic and spiritual entities at will. Once released during the beginning of the Ascension Wars, Necroa had managed to destroy or assimilate its opponents within a hundred thousand light years in a matter of weeks from its original Tomb Cloud. To delegate its work, Necroa created numerous minds to direct the efforts of the Necroans. One of which, Midas, would eventually go rogue after merging with a native deity.

After the Ascension Wars ended, Necroa released its created minds from their duty to live their own lives as individuals. The resulting diaspora would become what the Necroans are today.

Culture and Society
The Necroans were originally created for the purpose of waging war, though after several million years most traces of their original purpose in their culture has faded away. For the most part, leisure and art are the principle pursuits of most Necroans in their day to day life, with very little emphasis on war and combat. The efforts of multiple Transcends and Outer Gods have ensured that the culture of the Necroans developed away from battle after the chaos of the Ascension Wars and the First Aeon War.

For most Necroans, creating grand puzzles and pieces of art on the scale of solar systems and sometimes galaxies or weaving music into the very fabric of space and time are their chosen pursuits. Necroan art places a heavy emphasis on repeating patterns, and pairs with several other sensory components alongside a visual medium, from auditory, olfactory and other more alien senses to complete the work. A tapestry of cosmic string weaved into a fractal pattern, for example, will often be psychically and/or spiritually imbued with a taste of some sort or olfactory sensation, as well as some accompanying noise.

Necroan music is felt, for lack of a better term, just as much as it is heard. Necroan music makes heavy use of gravity manipulation, alongside some forms of temporal and spatial alteration. A ballad would make some parts of the listener feel more heavy or lighter with the differing amounts of gravity accompanying each note, and feel the length of each beat would make different parts of one feel slower or faster with temporal alteration.

Reproduction in Necroan is extremely heavily controlled, given that while their culture has changed from their early history, their abilities have not. The renowned ability of Necroans to rapidly assimilate and absorb psychic and spiritual dimensions and universes has lead to many viewing them with a wary eye. Any significant increase in the Necroan population is met with great external resistance, and for this reason Necroans tend to be outnumbered by most of their neighbours. Every birth faces heavy monitoring, and the utmost effort is payed to raise the young Necroan to be mentally healthy and stable, with less combat oriented tendencies in mind.

Abilities
The Necroans' signature ability was their prodigious anti-psy and anti-spirit powers. These powers take the form of being able to rapidly assimilate and feed on psychics and psychic energy and spirits to grow in power and capability. In cases where a Necroan spore was placed into environments like psychic or spiritual realms, the spore could rapidly feed on and assimilate the universe in question within a matter of hours to days, even in the face of extreme resistance from any native entities within them. The resulting Necroan is also able to make use of the powers it has assimilated. These abilities however, come at a cost to their effectiveness against more mundane opponents, and a near crippling vulnerability to reality anchors in general. This could mostly be seen with the Flesh Cult, which has almost always dominated any opposing psychic or spiritual realm that they invaded, but has struggled to take universes that don't rely on either psychic ability or spirits, or with ways to shut down reality warping. In particular, Necroans have historically been extraordinarily ineffective against the Old Brethren, as their terraforming field completely disables any abilities that a Necroan may be able to use.